As an experienced Technical Artist and 3D Generalist with 13 years of industry expertise, I bring a wealth of knowledge and creativity to the world of game development. I thrive on the excitement of creating immersive digital experiences that captivate and engage audiences.
Throughout my career, I've worked on a wide range of projects, from product design and character animation to game development and virtual reality applications. I possess a comprehensive understanding of the entire 3D pipeline, excelling in tasks such as asset implementation, optimization, and the development of efficient art pipelines and tools.
One of my key strengths is my ability to troubleshoot technical issues related to art asset creation and implementation. I collaborate closely with teams to ensure that game features and art assets work seamlessly together, while also staying up-to-date with the latest software and tools used in the industry.
My specialization lies in creating visually stunning environments that transport players into new worlds. I have a passion for crafting 3D assets, from environments and props to effects, and I take pride in delivering high-quality textures and UV mapping. Additionally, I possess skills in rigging and animating assets for use in game engines.
Working closely with art directors and creative directors, I ensure that the art style of a game is consistent and visually appealing. I value collaboration and believe in providing constructive feedback and suggestions to enhance the overall art and visual appeal of a project.
While my journey has had its ups and downs, each experience has contributed to my growth as a professional. I've learned valuable lessons in management, time management, and client engagement, and I continue to push the boundaries of what is possible in the visualisation industry. I'm always open to new challenges and opportunities to expand my skill set.